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Research must be carried out to purchase others.
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The player starts with a limited number of shops, rides, and facilities available. The entry price can be set, and loans can be taken out.
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Depending on the platform, it is possible to tour the park or the rides. Rides require regular maintenance: if neglected for too long they will explode. The ride complement varies between platforms: for example, the PlayStation version is missing the mediaeval and dolphin shows. Certain rides, such as roller coasters, require a track to be laid out. Also available as rides are shows (called 'acts') with themes such as clowns and mediaeval. Over thirty attractions, ranging in complexity from the bouncy castle and tree house to more complicated and expensive rides such as the roller coaster and Ferris wheel are available. Facilities such as toilets, and items that enhance the park's scenery (such as trees and fountains) can be purchased. by altering the amount of sugar an ice cream contains) may affect customers' enticements to return. Their attributes can be customised, which may affect customers' behaviour: for example, affecting the flavour of foods (e.g. Shops available include those selling foodstuff (such as ice creams) or soft drinks, and games such as coconut shies and arcades. Money is spent on building rides, shops, and staff, and earned through sale of entry tickets, merchandise, and refreshments.
#Theme park video game ps2 free#
Starting with a free plot of land in the United Kingdom and few hundred thousand pounds, the player must build a profitable amusement park. Theme Hospital is Bullfrog's thematic successor to the game, and two direct sequels followed: Theme Park World (known as Sim Theme Park in some territories) and Theme Park Inc (also known as SimCoaster). The game received a Japanese localisation (in addition to normal Japanese releases), Shin Theme Park, released in 1997 for the Sega Saturn and Sony PlayStation, and remakes for the Nintendo DS and iOS, released in 20 respectively. Reviewers praised the gameplay and humour, but criticised console ports for reasons such as lack of save or mouse support. Theme Park received generally positive reviews. Over 15 million copies were sold, and ports for various games consoles were released, most in 1995. Certain features, including multiplayer, were dropped.
#Theme park video game ps2 series#
The game is the first instalment in Bullfrog's Theme series and their Designer Series.ĭevelopment took about a year and a half, with the team aiming for as much realism as possible. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. According to many, to achieve this is almost impossible, so, perhaps, it is you who can refute this assertion.Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The game continues until the land is built up with the park that brings the most revenue - the most expensive land. This can be achieved, for example, by selling your offspring, and then establishing your new park on a more profitable piece of land, starting from scratch again, but with more financial return. The ultimate goal of the game is to build the most profitable park in the world. The game begins with the fact that you are provided with a lease of land for the creation of an amusement park, on which you begin your activity with the construction of the most inexpensive attractions, tracks and shops.
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All the realities of life, including even accounting, were not left unattended by developers. To great joy, the game took into account every aspect of this business. As one of the unusual options for an economic game, Theme Park offers players to immerse themselves in the construction and operation of their own amusement park. Another representative of a large army of strategy games for a personal computer made a successful transition to a home console.
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